AI Insights · Timothy · July 2025
Top Slime Games Performance in South America - Q2 2025
Discover the performance trends of the top slime games in South America during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top slime games on the unified platform in South America showcased varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a notable increase in weekly revenue, peaking at approximately $6.3K by the end of June. Downloads fluctuated, reaching a high of around 25K in late April, while active users hovered around 130K mid-June.
PlaySlime: Slime Simulator Game experienced a gradual decline in revenue, ending the quarter at about $2.4K. Downloads and active users remained relatively steady, with downloads peaking at 961 in mid-April and active users maintaining around 24K throughout.
Slime Pet: ASMR Virtual Friend showed declining revenue, closing at $177 by the end of June. No download or active user data was available.
World of Slime Simulator Games by Solid Apps INC recorded a steady revenue trend, ending the quarter at $162. Downloads were minimal, peaking at 27 in mid-April, with active users slightly decreasing to 251 by June.
Finally, Super Slime Simulator from Dramaton LTD showed fluctuating revenue, peaking at $270 in late April. Downloads saw a significant rise, reaching over 143K at the start of the quarter, and active users increased to about 277K by the end of June.
These insights are based on Sensor Tower data, providing a snapshot of the slime game market's dynamics in South America during this period. For more detailed analytics, visit Sensor Tower.